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Interactive Fiction Biblio
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Interactive Fiction Bibliography (3/94)
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Printed Books
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Dacosta, Frank. _Writing Basic Adventure Programs for the TRS-80_. Tab
Books: Blue Ridge Summit, PA. 1982.
Hartnell, Tim. _Creating Adventure Games on Your Computer_. Ballantine
Books: New York. 1984.
Krutch, John. _Experiments in Artificial Intelligence for Microcomputers_.
Howard Sams & Co.: Indianapolis, IN. 1986.
McGath, Gary. _Compute's Guide to Adventure Games_. COMPUTE! Publications,
Inc. 1984.
Meehan, James. _The Metanovel: Writing Stories by Computer_. Garland
Publishing: New York. 1980.
Menick, Jim. _Basic Adventure and Strategy Game Design for the Apple_.
Facts On File Publications: New York. 1984.
Mueller, Erik T. _Daydreaming in Humans and Machines: A Computer Model of
Stream of Thought_. Ablex: Norwood, NJ. 1990.
Plamondon, Robert. _Through Dungeons Deep: A Fantasy Gamer's Handbook_.
Reston Publishing Company, Inc.: Reston, VA. 1982.
Vile, Richard C., Jr. _Programming Your Own Adventure Games In Pascal_.
Tab Books: Blue Ridge Summit, PA. 1984.
Internet Text
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Nelson, Graham. Inform manual, appendix A. Location: ftp.gmd.de,
if-archive/infocom/compilers/inform/manual.text
Author's Email: nelson@vax.ox.ac.uk
Wilson, Kevin. Whizzard's Guide to Text Adventure Authorship.
Location: ftp.gmd.de, if-archive/info/authorship-guide
Author's Email: whizzard@uclink.berkeley.edu
Compiled by Stephen Granade. Any additions/corrections should be emailed to
sgranade@obu.arknet.edu. Comments are welcome.